About the Book
Demonstrating how to animate a character with perfect anatomy, this guide covers the newest release of the 3ds max animation software Described are techniques for modeling and texturing, applying the new features of Character Studio 4, and using the stitch plug-in and a plug-in for styling hair. Advanced biped posing and free-form walk cycles and animation are covered, and tips on skinning with Standard Skin and Physique are also provided. With the methods detailed for using the MoCap files, animators will be able to create believable characters, and an overview of the Reactor Cloth plug-ins explains the advanced features of the software. The CS capabilities for nonlinear animation are explained through the use of Motion Mixer, and additional capabilities such as Biped and 3ds max Bones, Crowd, and Motion Flow are presented.Table Of Contents :INTRODUCTIONChapter 1 : Model RequirementsChapter 2 : Creating A Hair-DoChapter 3 : The Basic of Character Facial ExpressionsChapter 4 : Creating and Adjusting A Biped SkeletonChapter 5 : Skinning A Biped Skeleton and Character ModelChapter 6 : Animating the CharacterChapter 7 : Creating Clothing with ClothxAppendix 1 : Additional Features of Character StudioAppendix 2 : 3DS Max Plug-Ins For Character AnimationAppendix 3 : 3DS Max Plug-Ins for Cloth and Hair SimulationBrief 3D Graphics GlossaryOn the CDIndexAbout Author :Boris Kulagin is a computer game developer and the author of 3ds max 4.0: From Objects to Animation and Advanced 3ds max 5 Modelling and Animating.Dmitry Morozov is a senior artist at Ariorh Studio. Both also work as 3D-training consultants in the RealTime School, whose custom training classes are designed to improve 3D modelling and animation skills.