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About the Book
There is a belief among some animators (especially inexperienced ones) that computer software has become so good that all they have to do is push a couple of buttons and BAM they have a character, ready for his close-up. But the fact remains that there is artistry needed to create characters, particularly how they move and act on screen. "Action Acting Lessons for CG Animators" covers the basic elements of acting for CG animation, as well as advanced acting techniques that apply directly to CG animation. These techniques focus on externalizing, or making physical, internal intent and motivation, fundamentally important aspects of acting and character animation. It will also cover tools that allow the computer animator to work with actors in a professional production pipeline. The book will use Autodesk's Maya--the leading software package used by the industry and educational institutions--as the primary animation tool discussed, but the techniques discussed are readily transferable to other animation software. Other acting books focus on the real world and/or the world of traditional, hand-drawn animation. This is the only book that focuses on acting techniques selected specifically for computer-generated characters.
Book Details
ISBN-13: 9780470227435
EAN: 9780470227435
Publisher Date: 30 Mar 2009
Acedemic Level: English
Book Type: English
Depth: 25
Edition: PAP/DVDR
Illustration: Y
LCCN: 2008052149
No of Pages: 333
PrintOnDemand: N
Spine Width: 16 mm
Width: 184 mm
ISBN-10: 0470227435
Publisher: Sybex Inc
Accessory: DVD
Binding: PAPERBACK
Continuations: English
Dewey: 006.696
Height: 235 mm
Language: English
MediaMail: Y
Number of Items: 01
Series Title: English
Sub Title: Acting Lessons for CG Animators