ActionScript for Multiplayer Games and Virtual Worlds
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About the Book
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!

ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn:
  • How to connect users to achieve real-time interaction
  • When to make decisions on the server versus the game client
  • Time synchronization techniques
  • How to use dead reckoning smoothing to hide network latency
  • About tile-based games the isometric view
  • Techniques for customizing and rendering avatars in a virtual world

In addition, you’ll learn everything that goes into building:
  • A real-time multiplayer tank battle game
  • A real-time multilayer cooperative game
  • A virtual world
 
Book Details
ISBN-13: 9780321643360
EAN: 9780321643360
Publisher Date: 01 Jul 2009
Binding: Paperback
Continuations: English
Dewey: 794.815
Height: 225 mm
Language: English
MediaMail: Y
Number of Items: 01
Series Title: English
Sub Title: Learn Multi-user Interaction Concepts from the Experts
ISBN-10: 0321643364
Publisher: New Riders Publishing
Acedemic Level: English
Book Type: English
Depth: 18
Edition: 1
Illustration: Y
LCCN: 2009281485
No of Pages: 299
PrintOnDemand: N
Spine Width: 18 mm
Width: 183 mm