About the Book
About the Book
Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he s put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn.
Table of Contents: What it takes to be a Game Programmer.
Writing C++ Programs.
Introducing Object-Oriented Programming.
Introducting the LlamaWorks2D Game Engine.
Function and Operator Overloading.
Inherihtance: Getting a lot for a little.
Program Structure.
Sound Effects and Music.
Floating-Point Math in C++.
Arrays.
Pointers.
File Input and Output.
Moving Into Real Game Development.
No Slime Allowed: Invasion of the Slugwroths.
Captain Chloride Gets Going.
The World of Captain Chloride.
Captain Chloride Encounters Solid Objects.
That s A Wrap!