Creating Games In C++ : A Step-By-Step Guide
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About the Book
About the Book Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he s put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn.

Table of Contents:
What it takes to be a Game Programmer. Writing C++ Programs. Introducing Object-Oriented Programming. Introducting the LlamaWorks2D Game Engine. Function and Operator Overloading. Inherihtance: Getting a lot for a little. Program Structure. Sound Effects and Music. Floating-Point Math in C++. Arrays. Pointers. File Input and Output. Moving Into Real Game Development. No Slime Allowed: Invasion of the Slugwroths. Captain Chloride Gets Going. The World of Captain Chloride. Captain Chloride Encounters Solid Objects. That s A Wrap!
Book Details
ISBN-13: 9788131701072
Publisher: Pearson
Publisher Imprint: Pearson
Language: English
ISBN-10: 8131701077
Publisher Date: 01 Jan 2006
Binding: Paperback
No of Pages: 464