Direct X Fundas
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About the Book
Amongst so many crowded shelves in book stores rarely would you locate a book on game programming. There are two reasons for this-game programmers feel that the game development is not serious programming, others feel that it is too daunting. This is what makes this book different. It will make you appreciate why game programming is serious stuff yet easy and exciting. Sprite Animations DirectInput Programming 2-D Games DirectX Screen Savers Directx Media SDK DirectX Transforms Table Of Contents DirectX Fundamentals DirectX SDK Installation C++ Fundamentals Visual C++ Fundamentals COM Fundamentals Displaying Images Using DirectDraw Scrolling Backgrounds Sprite Animations DirectInput Programming 2-D Games Searching and Sorting DirectX Screen Savers Directx Media SDK DirectX Transforms
Book Details
ISBN-13: 9788176565820
Publisher: Bpb Publicatons
Publisher Imprint: BPB Publications
Gardner Classification Code: U13
Language: English
Spine Width: 13 mm
ISBN-10: 8176565822
Publisher Date: 2003
Binding: Paperback
Height: 251 mm
No of Pages: 194
Width: 211 mm