Game Audio Programming
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About the Book
Game Audio Programming is a comprehensive guide to interactive audio programming for the Microsoft Windows ? platform. Written for C++ programmers implementing an audio system for an entertainment or multimedia title, this practical reference covers a wide range of topics relevant to today's audio programmers, including DirectX Audio, audio decompression libraries, hardware filters and effects, geometric representation of world data for effects, occlusion and obstruction, and more. In addition, a full-featured, documented, and internally commented game audio programming (GAP) library is referenced throughout the book to explain various concepts. The library is included on the companion CD-ROM and can be used as either a ready-to-use library for your own games or as reference code to help implement an audio system.
Book Details
ISBN-13: 9781584502456
EAN: 9781584502456
Accessory: CDROM
Bood Data Readership Text: General (US: Trade)
Gardner Classification Code: U05
Language: English
No of Pages: 640
Series Title: English
Star Rating: 0
Year Of Publication: 2002
ISBN-10: 1584502452
Publisher: Cengage Learning, Inc
Binding: Mixed media product
Dewey: 794.816
Height: 229 mm
LCCN: 2002012582
Pagination: 640 pages
Spine Width: 41 mm
Width: 157 mm