Gaming, Simulations and Society: Research Scope and Perspective
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About the Book

This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.

Book Details
ISBN-13: 9784431223085
EAN: 9784431223085
Publisher Date: 17 Sep 2004
Bood Data Readership Text: Professional & Vocational
Dewey: 519.3
Height: 235 mm
Language: English
No of Pages: 320
PrintOnDemand: N
Spine Width: 19 mm
Width: 155 mm
ISBN-10: 4431223088
Publisher: Springer Verlag, Japan
Binding: Hardcover
Country Of Origin: Japan
Gardner Classification Code: K00
Illustrations: biography
MediaMail: Y
Pagination: 320 pages, biography
Series Title: English
Star Rating: 1
Year Of Publication: 2004