Geometric Algebra for Computer Graphics
7%
OFF
Available
 
About the Book
Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems.

John Vince (author of numerous books including a Geometry for Computer Graphicsa (TM) and a Vector Analysis for Computer Graphicsa (TM)) has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.

As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.

Book Details
ISBN-13: 9781846289965
EAN: 9781846289965
Publisher Date: 01/04/2008
Bood Data Readership Text: Undergraduate
Dewey: 006.6
Height: 235 mm
Illustrations: 125 black & white illustrations, 24 black & white tables
MediaMail: Y
Pagination: 256 pages, 125 black & white illustrations, 24 black & white tables
Returnable: Y
Spine Width: 18 mm
UK Availability: GXC
Year Of Publication: 2008
ISBN-10: 1846289963
Publisher: Springer
Binding: Hardback
Country Of Origin: United Kingdom
Gardner Classification Code: K00
Illustration: Y
Language: English
No of Pages: 256
PrintOnDemand: N
Series Title: English
Star Rating: 1
Width: 178 mm