Gmax Handbook
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About the Book
After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games. Now, with gmax supported games, they have a 3D modeling tool that is easy to use, comes with documentation, and includes a common framework that can be used to modify many popular games. The gmax(tm) Handbook shows you how to use this powerful application to modify actual games, such as Microsoft ? Flight Simulator 2002, Dungeon Siege, Quake III Arena, Tr ainz, and more
Book Details
ISBN-13: 9781584502203
EAN: 9781584502203
Publisher Date: 01 Apr 2003
Acedemic Level: English
Bood Data Readership Text: Undergraduate
Continuations: English
Dewey: 794.816
Gardner Classification Code: U14
Illustration: Y
Is LeadingArticle: Y
LCCN: 2003002350
No of Pages: 300
PrintOnDemand: N
Spine Width: 26 mm
UK Availability: GXC
Year Of Publication: 2003
ISBN-10: 1584502207
Publisher: Charles River Media
Accessory: CDROM
Binding: PAPERBACK
Book Type: English
Depth: 25
Edition: PAP/CDR
Height: 235 mm
Illustrations: illustrations
Language: English
MediaMail: Y
Pagination: 357 pages, illustrations
Series Title: GAME DEVELOPMENT SERIES
Star Rating: 0
Width: 191 mm