Real-time Rendering
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About the Book
This text covers the development of real-time rendering (several frames per second) for use in computer games, computer-animated movies, advertising and other applications. It focuses on the entire graphics pipeline, presenting new techniques and time-tested algorithms.
Book Details
ISBN-13: 9781568811826
Publisher: Taylor & Francis Inc
Publisher Imprint: A K Peters
Edition: 2 Rev ed
Illustrations: illustrations
Spine Width: 38 mm
Type: Professional & Vocational
ISBN-10: 1568811829
Publisher Date: 23 Jul 2002
Binding: Hardback
Height: 241 mm
No of Pages: 864
Type: Tertiary Education (US: College)
Width: 165 mm