Foundation ActionScript for Macromedia Flash MX
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About the Book
This is no simple rewrite--with the help of friends of ED Flash guru Bhangal, Foundation ActionScript has been re-written from beginning to end, with the addition of substantial new material to reflect the major changes bought about with Flash MX.

With the release of Flash MX, scripting in Flash has moved from being a desirable asset to an essential skill in the world of web design. ActionScript is, quite simply, the center of power in Flash, and it's no surprise that most of the advances in Flash MX are Script-centric. Flash is a design tool, and ActionScript can easily scare designers. This book is for anyone who has ever looked in awe at a cutting-edge Flash site, then taken a look at some code, and run in the other direction. Learning ActionScript with friends of ED will not turn you into a boring programmer, it will turn you into someone who finally has the power to achieve what they want with their web design. This book will take you from knowing nothing about ActionScript to a firm knowledge that will allow you to exercise a previously unimaginable amount of power over your flash movies. It does this with fully worked examples throughout, and a case study that will leave you with a cutting-edge Flash site by the end of the book. See the final stun: design site here The book assumes no previous knowledge of code or ActionScript, but does assume that you know the basics of the Flash interface, and have maybe created some basic timeline-based movies with tweens and so on. (If you're totally new to Flash, then you might want to take a look at friends of ED's acclaimed Foundation Flash MX, or at the more visually orientated Flash MX Express.) This is no simple re-write of the first edition of Foundation ActionScript - with the help of friends of ED Flash guru Sham Bhangal, Foundation ActionScript has been re-structured and re-written to reflect the major changes in ActionScript bought about with Flash MX (just compare the table of contents if you don't believe us ). Table of Contents 1. Interactive Flash 2. Movies that remember 3. Movies that decide for themselves 4. More power, less script 5. Movies that remember how to do things 6. Getting organized 7. Objects on the stage 8. Making plans 9. Modular ActionScript 10. Sound 11. Sprites 12. Drawing API 13 Coding the stun: design site
Book Details
ISBN-13: 9781590591666
EAN: 9781590591666
Publisher Date: 15 Oct 2003
Bood Data Readership Text: Tertiary Education (US: College)
Gardner Classification Code: U05
Illustrations: 497 black & white illustrations, biography
MediaMail: Y
Pagination: 500 pages, 497 black & white illustrations, biography
Returnable: N
Spine Width: 19 mm
UK Availability: GXC
Year Of Publication: 2003
ISBN-10: 1590591666
Publisher: Apress
Binding: Paperback
Dewey: 006.6
Height: 235 mm
Language: English
No of Pages: 500
PrintOnDemand: N
Series Title: English
Star Rating: 0
Width: 191 mm